Forms of Match Play
Single: A match in which one player plays against another player.
Threesome: A match in which one player plays against two other players, and each side plays one ball.
Foursome: A match in which two players play against two other players, and each side plays one ball. Half of the total handicap of the both players is deducted from the total score
Three-Ball: Three players play a match against one another, each playing his own ball. Each player is playing two distinct matches.
Best-Ball: A match in which one player plays against the better ball of two other players or the best ball of three other players.
Four-Ball: A match in which two players play their better ball against the better ball of two other players.
Four Ball Better Ball Stableford: As above but using stableford scoring system. Players are given three-quarters (3/4 or 75%) of their handicaps
Individual: A competition in which each competitor plays as an individual.
Foursome: A competition in which two competitors play as partners and play one ball. Haly of the combined players' handicap is deducted from the total score
Foursome Stableford: Combined the two players handicap and then 1/2 - then the team gets 1 stroke in accordance with the hole index; that is if Player A hcp is 9 and Player B 15 = 9+15/2 = 12 hcp- The team gets 1 stroke on indexes 1 through 12
Four-Ball: A competition in which two competitors play as partners, each playing his own ball. The lower score of the partners is the score for the hole. If one partner fails to complete the play of a hole, there is no penalty. Players receive 90% of their handicaps according to the Stroke Index of the course
The scoring for bogey and par competitions is made as in match play. Any hole for which a competitor makes no return is regarded as a loss.
The winner is the competitor who is most successful in the aggregate of holes.
2 Ball Best Ball Stableford
2-Person Best Ball" is a golf format for teams comprised of two golfers. Those two golfers play their own golf balls throughout and the best SP score between them on each hole counts as the team score.
- Holes 1 through 6 Best Stableford point score from the team
- Holes 7 through 12 Best 2 Stableford points score from the team
- Holes 13 through 18 Best 3 Stableford points score from the team
The 2 stableford scores are multiplied together to create a team score on a hole by hole basis. That is if your parner scores Zero points then the team score is Zero.
- Holes 1-6 inclusive, only the best One stableford score of the four players is recorded.
- Holes 7-11 inclusive only the best Two stableford scores are recorded.
- Holes 12-15 inclusive, only the best Three stableford scores are recorded.
- Holes 16-18 inclusive all Four scores are recorded.
Irish Stableford combined
- Par 3 Holes, Sum of BEST 2 Stableford scores
- Par 4 Holes, Sum of BEST 3 Stableford scores
- Par 5 Holes, Sum of BEST 4 Stableford scores
Winning a hole (net) score "plus" (+),
Squaring score a hole (net) "half" (0),
Losing a hole (net) minus (-).
Simply put, when you play to your handicap on a hole (where you would have scored 2 Stableford points) you "halved" the hole (0).
If you beat your handicap on the hole (where you would have scored 3 or more Stableford points), you score a +. (plus)
If you halve the hole with your handicap on the hole (where you would have scored 2 Stableford points), you score a 0. (zero)
If you failed to play to your handicap on the hole (where you would have scored 1 or 0 Stableford points), you score a - (minus)
At the end of the day, the difference between your pluses and minuses is your result. For example, if you had 3 pluses, 2 minuses and the rest halves, your score on the day will be +1 ("one up" as we say), and you have beaten your handicap.
To mark the card, do as you would for Stableford, recording your strokes on the hole, and instead of adding Stableford points beside it, just put 0, + or -.
Each player must use the ball Tee to Green a minimum of four times. Score card to be marked with the player using the Pink Ball. Remaining it 's the teams choice as to who uses the Pink Ball.
In this game, two scores per hole are added together for the team score.
One of the two scores recorded for the Pink Ball Score must be from the player playing the Pink/Yellow Ball and the other is the best score from the other 3 players.
All players to keep an individual score as there will be a prizes for best stableford points (not in one of the winning teams)
Scoring is done by the Stableford system.
There will be an additional 10 points added to the teams that manage to return the pink ball who complete the round with the pink ball
Ambrose / Texas Scramble
Ambrose is played in teams of two, three or four. Handicaps are calculated for the event by adding those of all the players and dividing the total by:
four (4) in a two ball event; six (6) in a three ball event; & eight (8) in a four ball event.
The card is marked as for a single stroke round with net scores calculated by subtracting the exact resulting handicaps. In this event the lowest handicap marker becomes the team captain.
Each player playing in an Ambrose event must record his/her handicap on the score card and the card must be countersigned by another member of the team on completion of the game and before it is returned.
Each player must put out on each hole except when it is not possible to better the existing score.
Most Ambrose events adopt preferred lie of approximately one card length, whereby the ball must be placed through the green and in a position behind the ball already struck.
The number of tee shots per player depends on the number of players in a team.
- In a four (4) person ambrose team event a minimum of four (4) tee shots must be taken for each player.
- In a three (3) person ambrose team event a minimum of five (5) tee shots must be taken for each player.
- In 2 person ambrose team event a minimum of six (6) tee shots must be taken by each player